[影子武士2]控制台作弊码指令一览

这里给大家带来了玩家整理的部分《影子武士2》控制台作弊码指令一览,一起看下吧。

[影子武士2]控制台作弊码指令一览

具体如下:

首先

You can open console in shadow warrior 2 with ctrl+` (not ~). (这句看不懂就别往下看了,控制台都是英文,我也没一个个试)

然后比较有用的一些代码

s_allow_attack_as_use

s_debug_sys_window

s_fly_mode (飞行模式?)

s_scripts_watchhog_enabled (看门猪是什么?)

s_scripts_watchhog_timeout

g_player_speed (奔跑速度?)

g_player_speed_whenjump

g_player_acceleration

g_player_backward_ratio

g_player_jumping_control_direction

g_player_aircontrol

g_player_move_actions_freq

g_player_rotation_when_zooming

g_player_onground_friction

g_player_onground_force_multiplier

g_player_inair_force_multiplier

g_player_independent_reload

g_player_inertia_range

g_player_inertia_damping

g_player_maxpitch

g_player_time_between_dialogs

g_player_t_inertia_damping

g_player_bouncefix

g_player_sword

g_enable_checkpoints

g_weapon_autochange_ammoout

g_prevent_using_same_blocks

s_loading_force_video

g_level_tags

g_infinite_ammo ( 无限弹药?)

g_fall_never_kills

下面是控制台列表

a_hud_loading_image_

a_hud_loading_image_arena_1_0_d

ui_list_item_d

ui_list_item_choice_top_d

ui_list_item_choice_bottom_d

ui_list_item_choice_middle_d

ui_dialog_icon_%s_d

ui_dialog_icon_bg2_d

ui_dialog_icon_%s_d

ai_set_on_ground

ui_save_play_time_icon_d

ui_save_difficulty_%d_d

ui_menu_large_single_player_icon_d

ui_menu_large_multi_player_icon_d

r_saFe_region 1

r_safe_region 0

ui_difficulty_picture_%d_d

ui_caption_left

ui_extras_icon_movies_d

ui_caption_right

ui_extras_picture_movies_d

ui_extras_icon_credits_d

ui_extras_picture_credits_d

ui_movies_picture_

ui_extras_picture_artbook_d

ui_extras_icon_artbook_d

ui_extras_picture_movies_d

ui_extras_icon_movies_d

ui_extras_picture_credits_d

ui_extras_icon_credits_d

p_progress

p_accepted

ui_inventory_player_model

ui_inventory_player_model

ui_dialog_icon_%s_d

ui_inventory_player_model

ui_inventory_player_model

ui_options_icon_game_d

ui_options_picture_game_d

ui_options_icon_pad_d

ui_options_picture_pad_d

ui_options_icon_video_d

ui_options_picture_video_d

ui_options_icon_controls_d

ui_options_picture_controls_d

ui_options_icon_audio_d

ui_options_picture_audio_d

ui_icon_

ui_icon_

ui_options_icon_multiplayer_d

ui_options_picture_multiplayer_d

ui_mp_avatar_bg_d

n_kick

s_demo

r_sort

r_farZ

n_map

r_fov

r_vis

r_ssao

r_fog

r_shader_list_save

r_shader_list_load

r_shader_make_default_cache

n_imbad_clients

s_time_multiplier

p_debug_memory

p_debug_ragdoll

p_debug_world_snaPShot

n_stop_server

n_connect

n_disconnect

n_debug_send_reliable

n_debug_send_unreliable

n_debug_say

n_request_games

n_get_games

r_weapon_fov

r_menu_fov

r_show_FPS

r_show_camera_pos

r_show_system_stats

r_show_lod

r_show_lod_info

r_show_box

r_show_box_mesh_static

r_show_box_mesh_skinned

r_show_box_terrain

r_show_box_translucent

r_show_box_particle

r_show_box_light

r_show_box_light_shadow

r_show_box_flare

r_show_box_lightning

r_show_box_animatix

r_show_box_animatix_chunks

r_show_box_env_map

r_show_box_global_env_map

r_show_box_volume_decal

r_show_box_decal

r_show_flares

r_show_shadow_casters

r_show_shadow_casters_local

r_show_basis

r_show_env_maps

r_show_fog_volumes

r_show_volume_decals

r_show_volume_ambients

r_show_volume_lighting_channels

r_show_lights

a_lods

r_show_lights_shadow

r_show_lights_shadow_point

r_show_lights_shadow_spot

r_show_lights_particle

r_show_particles_overdraw

r_show_particles

r_show_particles_spawn_area

r_show_sim_particles

r_show_grid

r_show_agent_paths

r_show_agent_personal_space

r_show_agent_vel

r_show_triggers

r_show_flyer_zones

r_show_safe_frame

r_show_name

r_show_name_light

r_show_name_particle

r_show_hole_capsules

r_show_hole_collision

r_show_shadow_capsules

r_show_blockers

r_show_editor_dangles

r_fullscreen

r_resolution_scale

r_fullscreen_aspect

r_fullscreen_modes

r_fullscreen_refreshes

r_fullscreen_monitor

r_safe_region

r_vsync

r_tripple_buffering

r_mip_lod_bias

r_anisotropy

r_shader_save_asm

r_mip_cap

r_texture_quality

r_particle_quality

r_particle_global_spawn_multiplier

r_sort_mode

r_max_prims

r_min_prims

r_dump_render_lists

r_default_depth_bias_offset

r_default_depth_bias_scale

r_default_depth_bias_clamp

r_wireframe

r_wireframe_lights

r_gamma

r_merge_static_mesh_dips

r_merge_skinned_mesh_dips

r_decal_depth_offset

r_decal_weapon_depth_offset

r_decals_skinned_max_depth

r_nearZ

r_foliage_range_max_0

r_foliage_range_max_1

r_foliage_range_multiplier

r_foliage_dissolve_distance

r_foliage_dissolve_distance_z

r_foliage_dissolve_distance_imposters

r_foliage_show_boxes

r_foliage_show_modifiers

r_foliage_show_stats

r_foliage_quality

r_foliage_lock

r_foliage_gather_extend

r_foliage_use_cbuffer

r_foliage_use_tiles

r_foliage_imposters

r_foliage_instance_culling

r_foliage_cascade_num

r_show_splits

r_show_splits_color_scale

r_show_subchunks

r_depth_bounds

r_hdr_display

r_hdr_display_paper_white

r_shader_debug_x

r_shader_debug_y

r_shader_debug_z

r_shader_debug_w

r_test_a

r_test_b

r_test_c

r_test_d

r_test_e

r_material_mod_fire_emissive_max

r_material_mod_fire_emissive_speed

r_material_mod_acid_emissive_max

r_material_mod_acid_emissive_speed

r_material_mod_ice_emissive_max

r_material_mod_ice_emissive_speed

r_material_mod_electricity_emissive_max

r_material_mod_electricity_emissive_speed

r_material_transmitance_foliage

r_material_transmitance_thinwall

r_hit_proxy_test

r_hit_proxy_scissor

r_auto_res_reload

r_async_io_file_sleep

r_tex_streaming_enable

r_tex_streaming_time_in_cache

r_tex_streaming_in_range

r_tex_streaming_debug

r_tex_streaming_force_pool_size

r_draw_cables

r_draw_particles

r_draw_mesh_particles

r_draw_meshes

r_draw_terrain

r_draw_meshes_translucent

r_draw_dyn_meshes

r_draw_skinned_meshes

r_draw_lights

r_draw_lights_local

r_draw_volume_decal

r_draw_volume_ao

r_draw_volume_lighting_channels

r_draw_shadow_capsules

r_draw_ambient

r_draw_ambient_local

r_draw_ambient_box

r_draw_ambient_ellipsoid

r_draw_ambient_convex

r_draw_lights_directional

r_draw_lights_directional_projector

r_draw_lights_tube

更多相关资讯请关注:影子武士2专题

r_draw_lights_angle_tube

r_draw_lights_spot

r_draw_lights_point

r_draw_lights_particle

r_draw_lights_trilight

r_draw_translucents

r_draw_translucents_gun

r_draw_translucents_gun2

r_draw_opaques

r_draw_forward_opaques

r_draw_skybox

r_draw_opaques_alphatest

r_draw_weapon

r_draw_decals

r_draw_weather_decals

r_draw_decals_skinned

r_draw_decals_foliage

r_draw_overlay

r_draw_hud

r_draw_hud_refraction

r_draw_hud_console

r_draw_flares

r_draw_volumetric_flares

r_draw_lens_flares

r_lens_flares_blur_strength

r_draw_animatix

r_draw_animatix_debug_bg

r_animatix_debug_bg_color

r_animatix_debug_safe_region

r_draw_flare_occlusion

r_draw_water

r_draw_outlines

r_draw_foliage

r_draw_weather

r_draw_rain_splashes

r_weather_particles_culling

r_weather_particles_debug

r_weather_particles_attach_to_cam

r_draw_imposters

r_draw_editor_coloring_overlay

r_draw_tri_lights

r_temporal_aa

r_hud_blur

r_refraction

r_refraction_hud

e_grid

r_subsurface_scattering

r_subsurface_scattering_scale

r_ssao_max_radius

r_ssao_distance_scale_bias

r_ssao_constant_bias

r_ssao_blur_depth_diff_mult

r_ao_direct_lighting

r_sleep_on_idle

r_outlines_blur

r_outlines_blur_speed

r_outlines_blur_offset

r_outlines_blur_scale

r_keep_vanish

r_vanish_heat_speed

r_vanish_heat_offset

r_vanish_heat_scale

r_vanish_player_grad_scale

r_vanish_enemy_grad_scale

r_vanish_player_grad_speed

r_vanish_enemy_grad_speed

r_vanish_player_grad_range

r_vanish_enemy_grad_range

r_rage_enemy_grad_scale

r_rage_enemy_grad_speed

r_rage_enemy_grad_range

r_vanish_ambient_low

r_vanish_ambient_high

r_scanner_enabled

r_scanner_color

r_scanner_width

r_scanner_refraction

r_scanner_local_falloff

r_scanner_local_speed

r_lighting_channels_debug_alpha

r_local_shadow_atlas_debug

r_local_shadow_atlas_prioritize_moving_lights

r_local_shadow_atlas_time_in_cache

r_local_shadow_atlas_game_updates_per_frame

r_local_shadow_atlas_cutscene_updates_per_frame

r_env_map_enable_generation

r_env_map_debug_save_to_file

r_env_map_debug_alpha

r_env_map_debug_spheres

r_env_map_debug_names

r_env_map_debug_forward_capture_names

r_env_map_gen_dist

r_env_map_unstream_offset

r_env_map_gen_wait_dist

r_env_map_shadow_range

r_env_map_blend_in_time

r_gbuffer_toskvig

r_gbuffer_clear_emissive_stencil

r_fog_quality

r_fog_volumes

r_fog_volumes_afr_temporal_threshold_angle

r_fog_local_lights

r_event_query_sync

r_xboxone_upscale

r_console_perf_mip_clamp_region

r_console_perf_z_clamp_region

r_console_perf_aniso_treshold

r_afr_sync_enabled

r_nv_multi_res_flatten

r_nv_multi_res_preset

r_inventory_key_light_pitch

r_inventory_key_light_yaw

r_inventory_back_light_pitch

r_inventory_back_light_yaw

r_inventory_key_light_intensity

r_inventory_back_light_intensity

r_inventory_ambient_intensity

r_debug_view

r_debug_view_mesh_mode

r_debug_view_billboards

r_debug_view_wind_chunks

r_debug_view_weather_shadow_map

r_debug_adaptation

r_debug_deferred_tri_light

r_debug_min_inDex_num

r_debug_max_index_num

r_debug_break_on_error

r_dummy_mem_usage

r_debug_gbuffer_opaque_frag_num

r_debug_terrain_LOD

r_water_debug

r_debug_disable_rt_sync

r_dump_area_params

r_debug_hdr_display_checker

r_debug_hdr_display_disable

r_debug_shader_time

r_refraction_force_fs_copy

r_rain_lock

r_rain_enable

r_weather_normal_mod_distance

r_weather_normal_mod_falloff

r_water_lock

r_lights_cam_intersection_force

r_shadows

r_shadows_quality

r_shadows_res_scale

r_shadows_directional

r_shadows_local

r_shadows_spot

r_shadows_point

r_csm_z_near_offset

r_csm_z_near_cull_offset

r_csm_z_far_offset

r_csm_cascade_split_0

r_csm_cascade_split_1

r_csm_cascade_split_2

r_csm_cascade0_depth_bias_offset

r_csm_cascade1_depth_bias_offset

r_csm_cascade2_depth_bias_offset

r_csm_cascade0_depth_bias_scale

r_csm_cascade1_depth_bias_scale

r_csm_cascade2_depth_bias_scale

r_csm_cascade0_depth_bias_clamp

r_csm_cascade1_depth_bias_clamp

r_csm_cascade2_depth_bias_clamp

r_csm_shadow_dist_mult

r_weather_shadows_z_near_offset

r_weather_shadows_z_far_offset

r_weather_shadows_range

r_weather_shadows_forward_offset

r_weather_shadows_falloff_start

r_shadows_local_depth_bias_offset

r_shadows_local_depth_bias_scale

r_shadows_local_depth_bias_clamp

r_shadows_local_force_res

r_dissolve_border_color

r_dissolve_border_color_intensity

r_dissolve_border_size

r_dissolve_time

r_lod_quality

r_lod_foliage

r_lod_dist_mult_camera

r_lod_dist_mult_shadow_local

r_lod_dist_mult_shadow_cascade

r_lod_dist_mult_weather_shadows

r_lod_screen_area_skinned_decal

r_lod_dist_mult_env_map_gen

r_lod_force

r_lod_blend

r_terrain_lod_bias

r_outline_color_1

r_outline_color_2

r_outline_color_3

r_outline_intensity_1

r_outline_intensity_2

r_outline_intensity_3

r_outline_thickness

r_outline_thickness_vanish

r_outline_occluded_multiplier

r_outline_occluded_separation

r_vanish_outline_player

r_vanish_outline_enemy

r_vanish_outline_collectable

r_vanish_outline_ally

r_vanish_outline_quest

r_vanish_blend_time

p_particles

p_particles_warmup_fps

p_surface_velocity_enabled

p_water_simulation_enabled

p_show_water_simulation

p_show_info

p_show_transforms

p_show_broadphase_messages

p_show_player_info

p_min_linear_damping

p_min_angular_damping

ai_lod

p_slow_mo

p_enable_dead_body_collision

p_penetrations_enabled

p_ragdoll_ease_action

p_merging_enabled

p_toolkit

p_toolkit_dragging_force_multiplier

p_vdb_enabled

p_vdb_port

p_slipping

p_slipping_counter_tolerance

p_character_push_limiter

p_add_batch_max_size

p_wind_multiplier

p_impact_enabled

p_impact_show

p_impact_force_multiplier

a_show_skeletons

a_show_lookat

a_show_ragdolls

a_show_penetrations

a_show_attachments

a_ik_enabled

a_parent_skeleton_mapping

a_constraints_enabled

a_tpose

a_dangles

a_show_lods

a_lods_size_treshold

a_show_blendtree_events

a_show_envelopes

a_trajectory_correction

a_events_log

s_null_sound

s_sound_volume

s_sound_cutscenevolume

s_sound_musicvolume

s_sound_VOvolume

s_sound_sfxvolume

s_sound_stats

s_sound_dopplerratio

s_sound_forcestereo

s_sound_forcemono

s_Use_PS4_controller_for_VO

s_sound_optimizememory

s_sound_duck_inhead_kamiko

s_sound_streambuffer

s_sound_decodebuffer

s_enable_video

s_console_height_ratio

s_console_instant

s_mouse_lock

s_mouse_invert

s_mouse_smooth

s_mouse_sensitivity

s_mouse_raw_input

s_mouse_default_cursor

s_allow_attack_as_use

s_debug_sys_window

s_enable_ansel

s_ansel_translational_speed

s_ansel_rotational_speed

s_ansel_move_dist_max

s_pad_look_sensitivity_x

s_pad_look_sensitivity_y

s_pad_look_invert

s_pad_vibration

s_pad_autoaim

s_pad_autoaim_radius

s_pad_autoaim_distance

s_pad_autoaim_speed

s_pad_autoaim_stickness

s_pad_autoaim_zoomin_time

s_pad_layout_buttons

s_pad_layout_triggers

s_pad_layout_sticks

s_pad_swap_triggers_buttons

s_pad_move_state_threshold_accept

s_pad_move_state_threshold_ignore

s_pad_trigger_fire_threshold

s_pad_trigger_zoom_delay

s_pad_log_delta

s_pad_hold_delay

s_pad_weapon_circle_left_stick

s_pad_weapon_circle_right_stick

s_pad_weapon_circle_dpad

s_loading_show_hints

s_loading_hints_pool

s_loading_show_bg

s_unholster_attack_detect_distance

s_unholster_attack_dash_distance

s_pad_look_speed_x

s_pad_look_speed_y

s_pad_look_curve

s_credits_speed

s_filesystem_cache

s_fly_mode

s_disable_loading_thread

s_profilers_history_size

s_profilers_summarize_calls

s_profilers_summarize_counters

s_scripts_compiled_use

s_scripts_compiled_file

s_scripts_watchhog_enabled

s_scripts_watchhog_timeout

s_load_streaming_lock

s_logs_enabled

s_logs_mask_console

s_simulate_particles

s_language

s_language_default

s_language_external

s_language_ignore_user

s_language_sentence_split_anywhere

s_language_from_steam

s_fast_menu

s_skip_logo

s_recorder_enable

s_recorder_freq

s_safe_region_ratio

s_debug_send_crash_report

s_map_view

s_map_view_scale

s_map_view_scale_big

s_map_big_icons_scale

s_map_small_icons_scale

s_map_trigger_blend_time

s_map_view_filter_monsters

s_map_view_filter_players

s_map_view_filter_npc

s_map_view_filter_chests

s_map_view_filter_items

s_map_view_filter_other

s_show_quest_goals

s_track_quest_items

s_map_view_encounters

s_map_view_all

s_screenshot_mode

s_screenshot_mode

s_use_network_cache

s_force_baking_textures_ps4

s_force_baking_textures_xboxone

s_map_view_debug

s_minimap_alpha_small

s_minimap_alpha_big

s_minimap_bcg_alpha_small

s_minimap_bcg_alpha_big

s_minimap_quest_range

s_minimap_path

s_minimap_path_min_length

s_minimap_path_regenerate_dist

s_minimap_path_density_small

s_minimap_path_density_big

s_minimap_path_icon_scale

s_minimap_path_max_length

s_minimap_z_dist_max

s_minimap_z_dist_blend

s_minimap_z_arrow_dist

s_minimap_z_arrow_blend

s_show_hud_hints

s_fow_range

s_info_multiplayer_bata

s_hud_visible

s_hud_opacity

s_hud_scale

s_hud_damage_messages

s_hud_enemy_info

s_hud_exp_bonus_messages

s_hud_crosshair

s_hud_crosshair_custom_color

s_hud_crosshair_custom_alpha

s_hud_crosshair_custom

s_hud_crosshair_custom_scale

s_hud_crosshair_custom_outline

s_player_indicator_visible

s_damage_indicator_scale

ui_enabled

ui_color_window_border

ui_color_window_top

ui_color_window_modal_border

ui_color_window_modal_top

ui_color_window_inside

ui_color_focus

ui_color_primary_focus

ui_color_primary

ui_color_primary_ro

ui_color_primary_ro_combo_box

ui_color_primary_ro_list_box

ui_color_control_border

ui_color_control_border_ro

ui_color_control_invalid_value

ui_color_menu_border

ui_color_menu_inside

ui_color_menu_focus

ui_color_menu_primary

ui_color_menu_control_border

ui_color_menu_control_border_ro

ui_color_cursor

ui_transparency

ui_windows_visible

ui_bottom_menu_visible

ui_default_menu

ui_enable_modal

ui_font

ui_font_default

ui_font_vertical_shift

ui_font_vertical_margin

ui_font_size_min

ui_font_size_max

ui_font_scale

ui_font_always_upper

ui_font_italic_weight

ui_float_remove_zeros

ui_force_window_focus

ui_font_rescale_width

ui_font_rescale_height

ui_font_rescale_kerning

ui_font_add_kerning

ui_font_multiline_gap

ui_font_force_flags

ui_textures_atlas

ui_textures_button_atlas

ui_button_draw_border

ui_pad_icon_spaces

ui_button_margin_spaces

ui_mateditor_changed

ui_mateditor_section

a_curve_default_size

r_animatix_pp_enable

r_animatix_force_res

a_atlas_enabled

a_dangles_enabled

r_animatix_pp_min_distance

r_animatix_text_partial_clear

e_disable_objects_in_game

e_outline_selection_color

e_outline_highlight_color

e_outline_border

e_selection_color

e_selection_trigger_faces

e_tracker_color

e_tracker_focus_color

e_tracker_depth_test

e_gizmo_text_color

e_grid_color

e_show_items_range

e_undo_restores_camera

e_visibility_range

e_show_children_helpers

e_show_gizmo_origin

e_scene_bkg_color

e_thumbnail_empty_color

e_thumbnail_bkg_color

e_persistent_item_color

e_redefined_item_color

e_camera_yaw_mult

e_camera_pitch_mult

e_camera_crawl_speed

e_camera_move_speed

e_camera_sprint_speed

e_opaque_triggers

e_show_triggers

e_show_ambush_triggers

e_show_audiovolumes

e_show_animpaths

e_show_blockers

e_show_occluders

e_show_flyer_zones

e_show_boxes

e_show_fog_volumes

e_show_env_maps

e_show_volume_decals

e_show_volume_ambients

e_show_volume_lighting_channels

e_show_hooks

e_show_spawn_radius

e_show_background_plane

e_connector_edge_color

e_connector_edge_height

e_block_connector_color

e_block_connector_height

e_block_info_color

e_block_edge_color

e_block_edge_height

e_hide_close_button

s_debug_break

s_supress_ignored_errors

e_window_level

e_window_template

e_window_object

e_window_tools

e_window_tools2

e_window_tools2_minimized

e_window_preview

e_window_animations

e_window_curve_2d

e_window_curve_color

e_window_create_instance

e_window_watch_values

e_window_quick_look

e_animations_last

e_animations_dir_last

e_window_material_editor

e_window_sequencer_editor

e_window_visibility_tags

e_material_last

e_material_import_last

e_material_texture_last

e_material_auto_save

e_animatix_texture_last

e_animatix_atlas_last

e_animatix_last

e_snap_position

e_snap_rotation

e_grid_current

e_snap_scale

e_snap_scale_on_start

e_rotate_angle

e_drag_scalling

e_confirm_readOnly

e_template_create_meshdir_last

e_template_create_dir_last

e_template_base_last

e_template_last

e_template_filter_last

e_template_fx_last

e_template_ai_last

e_template_view_list_mode_1

e_template_view_favorites

e_search_last

e_object_last

e_instance_debug_log

e_instance_generic_dir_last

e_instance_texture_dir_last

e_instance_rhm_dir_last

e_properties_texture_dir_last

e_properties_rhm_dir_last

e_hide_ro_in_object

e_window_file_chooser

e_keep_area_modifier

e_external_max_script_ide

e_max_scripts

e_instance_properties_flat

e_window_animpath_editor

e_trails_rotate_radius

e_trails_rotate_height

e_trails_rotate_speed

e_terrain_show_tile_border

e_simulation_extra_radius

e_terrain_brush_flatness

e_terrain_move_radius

e_terrain_move_strength

e_terrain_fixed_radius

e_terrain_fixed_strength

e_terrain_fixed_height

e_terrain_delta_radius

e_terrain_delta_strength

e_terrain_delta_delta

e_terrain_smooth_radius

e_terrain_smooth_strength

e_terrain_smooth_extent

e_terrain_cut_radius

e_terrain_paint_radius

e_terrain_paint_strength

e_terrain_paint_att

e_terrain_ramp_width

e_terrain_cursor_alpha

e_p4_enable

e_p4_always_checkout

e_p4_multicheckout

e_p4_client

e_p4_port

e_p4_user

e_p4_password

e_p4_checkinFooter

e_p4_enable_log

e_level_editor_fast_close

e_preview_actor_dir_last

e_preview_window

e_curve_editor_snap

g_text_default_time_min

g_text_default_time_long_word

g_text_default_time_short_word

g_text_default_time_short_word_max_length

g_local_user_name

g_max_save_slots

g_savegame_slot

g_binary_saves

g_binary_profile

g_enable_rain

g_enable_lightnings

g_enable_electricity

g_enable_subtitles

g_enable_hints

g_enable_blood

g_autopause_enabled

g_autopause_time

g_difficulty

g_difficulty_player_count

g_difficulty_player_count_mp

g_radar_shows_all

g_enable_arrow

g_remains_quality

g_explosions_glow_strength_mod

g_explosions_glow_threshold_mod

g_katana_mouse_direction

g_katana_mouse_direction_window

g_katana_slowdownanim_whenhit_amount

g_katana_slowdownanim_whenhit_time

g_katana_cut_animation_speed

g_ui_show_controls

g_combo_max_time_between

g_combo_max_time_hold

g_autodelete_meshes_min_time

g_autodelete_parts_time

g_autodelete_meshes_limit

g_autodelete_skinned_meshes_max_onlevel

g_outline_bbox_expand

g_containers_auto_collect

g_splitting

g_splitting_remove_edges

g_splitting_remove_edges_threshold

g_splitting_remove_edges_uv_threshold

g_splitting_remove_edges_intersection_test

g_splitting_tess

g_splitting_tess_threshold_0

g_splitting_tess_threshold_1

g_splitting_tess_threshold_2

g_splitting_flip

g_splitting_flip_epsilon

g_splitting_reskin

g_splitting_edge_blend

g_splitting_attachment_field_threshold

g_splitting_attachment_step

g_splitting_minimum_size

g_splitting_invalid_mesh_maximum_size

g_splitting_recalculate_hole_masks

g_splitting_emissive_amplitude

g_splitting_emissive_power

g_splitting_emissive_deceleration

g_splitting_editor_isolate_split

g_artbook_start_id

g_artbook_end_id

g_player_speed

g_player_speed_whenjump

g_player_acceleration

g_player_backward_ratio

g_player_jumping_control_direction

g_player_aircontrol

g_player_move_actions_freq

g_player_rotation_when_zooming

g_player_onground_friction

g_player_onground_force_multiplier

g_player_inair_force_multiplier

g_agent_force_multiplier

g_agent_force_damping

g_player_independent_reload

g_player_inertia_range

g_player_inertia_damping

g_hud_inertia_range

g_hud_inertia_damping

g_player_maxpitch

g_player_time_between_dialogs

g_player_t_inertia_damping

g_player_bouncefix

g_player_t_inertia_speed

g_player_t_inertia_max_velocity_x

g_player_t_inertia_max_velocity_y

g_player_t_inertia_max_velocity_z

g_save_AI_data

g_cutscene_skip_delay

g_player_sword

g_enable_checkpoints

g_weapon_autochange_ammoout

g_prevent_using_same_blocks

s_loading_force_video

g_level_tags

g_demo_mode

g_demo_damage_to_enemies_multiplier

g_demo_damage_to_enemies_multiplier_from_clients

g_demo_damage_to_player_multiplier

g_color_objective_title

g_color_objective_description

g_color_objective_completed_title

g_color_objective_completed_description

g_color_objective_failed_title

g_color_objective_failed_description

g_damage_player_own_multiplier

g_force_to_enemies_multiplier

g_damage_to_enemies_multiplier

g_damage_to_player_multiplier

g_second_chance_revive

g_infinite_ammo

g_fall_never_kills

g_mods_enabled

g_mods_active

g_mods_order

g_demo_combat_enabled

ai_show_sensor

ai_show_debug_awareness

ai_show_debug_awareness_state

ai_ranges

ai_tickets

ai_info

p_show_jumplinks

ai_displacement_debug

w_game_pos_x

w_game_pos_y

w_game_width

w_game_height

w_game_enable

w_editor_pos_x

w_editor_pos_y

w_editor_width

w_editor_height

w_editor_enable

n_network_stats

n_friendly_fire

n_server_accessibility

n_player_mp_model

n_player_mp_color

n_show_ragdoll

n_ragdoll_interpolate

n_party_radius

n_grey_area

n_conn_delay

n_conn_speed

n_always_allow_clients

r_dump_buffers

enable_postprocess

更多相关资讯请关注:影子武士2专题